Prepare for the next leg
Keep enough to move, enough to fight, and the item your objective depends on. Use the order below before spending the rest of your cash.
- Wheels before armor. A slow bus with a scraping sound may have lost wheels. Two Basic Wheels need 4 Wood + 8 Scrap. Put that reserve aside before selling materials; fit the replacements with Z. Check every recipe and unlock
- Fuel and matching ammo before a new gun. Ricoko’s solo route keeps Gas Cans and Medium Ammo for a Revolver. Carry an Iron Sword as the ammo-free fallback. The published Coal Block display is 10K Fuel; there is no supported kilometers-per-can conversion. Choose a weapon you can keep supplied
- Quest items before sale value. Keep a Cure Potion for Fred, Empty Cans for Noodle, and the materials for your next craft. A 300-cash Queen’s Necklace can fund supplies, but a cheaper component may be what keeps the bus moving. Look up the item before selling
- Leave after the objective is complete. At a rescue checkpoint, clear enemies, collect the Cage Key and open the cage. Recheck wheels, fuel, ammunition and the group before departure. Follow checkpoints and NPC tasks
A first purchase you can actually afford
The two currently reported promo codes total 750 Tickets. Carpenter and Medic each cost 1,000 Tickets, so a new balance of 750 is still 250 Tickets short. Tickets unlock a class; terminal cash buys run supplies. Keep those budgets separate.
At the same 1,000-Ticket unlock cost, Carpenter starts with a Hammer and 15 Wood, while Medic starts with a Bandage and +15% Health. Choose the early building start or the extra health according to your usual problem. These are Level 1 benefits; later levels are separate.
Copy the reported Ticket codes · Compare all 12 classes at each level
Choose the next stop for a reason
| Your situation | Useful next action |
|---|---|
| The bus scrapes and barely moves | Check missing wheels first; reserve the Basic Wheel ingredients before buying optional armor. |
| You need healing supplies | The Hospital is listed as a 3/5-difficulty stop with healing loot. Its final room has a Big Zombie and the Doctor; a wrong keypad attempt can trigger an alarm. Solve the Doctor’s four-digit clue |
| You want a first clear | Prioritize the road and checkpoint objectives. Optional boss detours consume supplies needed for Fred. Plan the final fight or cure ending |
| You are saving for a class | Check daily rewards, challenges and the separate Vault requirement. Find the next Ticket reward |
Seven PC inputs for the bus and your gear
| Key | Action |
|---|---|
| Click | Grab / shoot |
| Z | Place, build or attach |
| E | Equip or use |
| Q | Drop |
| R | Reload |
| Tab | Inventory |
| Y | Inspect |
These are the developer’s published PC inputs. On touch or controller, use the action prompts shown by the game; these keyboard letters do not establish those device bindings.
Choose the finish before Fred appears
Defeat: kill Fred at the last stop and end the ride. Cure: use the Cure Potion and finish with Fred alive. Tell the group which result you want; a teammate finishing the boss can end a cure attempt. The full ending page separates the conditions, reported controls and the reported potion search locations.
