Fred: defeat or cure?
| Result | Required action | Preparation |
|---|---|---|
| Defeat Fred Ending | Defeat Fred at the Last Stop and end the ride. | Keep a usable gun, matching ammo and melee fallback. |
| Cure Fred Ending | Cure Fred with the Cure Potion; finish without killing him. | Reserve the named potion and agree on the no-kill plan. |
| Case Closed | Keep Detective Jack Hollow alive until he finds Fred. | Protect the escort; this is a different objective from the two ending conditions. |
Fred is reported at 5,500 HP with one player, and the earlier capture reports 750 XP and 100 Tickets for finishing/reaching the end. AwesWikis’s user-reported September 8 patch summary now lists Victory: 450 Tickets and Case Closed: 250 Tickets. The old 100-Ticket record is historical; the notes do not establish whether these differently named rewards stack, so do not add them together. The solo video uses a Revolver and headshots. These are sourced examples, not a guaranteed clear time.
Use the potion without losing the no-kill condition
- The Last Stop Roblox Wiki cure guide reports late-game scavenging, particularly the Military Base or Hospital, as places to search for the Cure Potion. Search their loot before the final stretch; this is a reported search route, not a guaranteed spawn or drop rate. Keep the named potion separate from sale cargo.
- Assign one player to carry it and tell the group that Fred must survive.
- Finish Checkpoint 3 and let Fred board. The cited community guide describes Fred taking the driver’s seat, passing the final gates and transforming into the green boss. Open inventory and equip the Cure Potion when that transformation occurs.
- According to that guide, aim at Fred’s body and click to throw the equipped potion. Tell teammates to cease fire; defend against other zombies while allowing the cure to register. This is the source’s reported operation, not a playtest by this website.
- Observe whether Fred is cured, allow the ride to finish and check the Cure Fred Ending badge. An item disappearing is not proof of a successful cure.
The cited community guide says a missed throw consumes the potion and loses the cure opportunity for that run. DV Plays’ attempt near 28 minutes fails and the team switches to killing Fred; that video supports the failure caution, not a successful cure demonstration. The exact spawn container, drop rate and same-run replacement method are not supplied. Use the reported scavenging and throwing steps with those limits. Read the reported cure procedure ↗. Its older no-codes paragraph is superseded by the current code report.
Anubis: stop the healing statues
In DV Plays’ run the pyramid approach starts around 21:00, with a color-order puzzle before the fight. Read the sequence shown in your run, match it and regroup before descending; ammunition spent in the dungeon is part of the boss preparation.
At about 10% HP, destroy the surrounding Healing Statues to stop Anubis healing. AwesWikis reports 9,000 HP with three players and estimates a 4,500-HP solo base from party scaling. The observed value and the inferred base are different kinds of information. The God Slayer badge asks you to be the player who defeats Anubis.
The September 8 patch summary lists defeating Dracula as the prerequisite for Vampire Sword. This is an unlock condition, not a supplied drop-rate guarantee.
Dracula has a second life
The source reports Dracula reviving once: 9,000 HP per life with two players, or 18,000 total damage across the two lives in that observation. A solo base of 6,000 per life is an estimate from the apparent +50%-of-base-per-extra-player rule. Plan supplies for both lives; the first defeat is not the complete encounter.
Enemy and boss reference
| Enemy | Known values and conditions |
|---|---|
| Zombie | Health: 100 XP: 5 Historical September 5 corpse sell: 1; the September 8 patch reports an increase without a new amount Visual variants: Red-shirt, blue-shirt, Purple, Doctor, black Military, green Military Armored observation: One armor piece observed at 120 HP Military observation: Black and green forms observed at about 120 HP and 5 XP |
| Big Zombie | Estimated health: About 750 to 780, player-tested approximate Test: 26 Hammer hits at displayed 30 Damage XP: 40 Historical September 5 corpse sell: 10; the September 8 patch reports an increase without a new amount Death behavior: Spawns 4 normal Zombies Locations: First Gas Station and Hospital |
| Bloater | Death behavior: Explodes Corpse: None Estimated health: About 600, player-observed XP: 40 Limit: Damage and spawn conditions not captured |
| Juggernaut | Location: Military Base Observed health (2 players): 7,200 Estimated base health (1 player): 4,800, derived from observed party scaling Party scaling: Apparent +50% of 1-player HP per additional player Encounter: Quarantine Zone cutscene Limit: Damage, drops, and behavior not captured |
| Mummy | XP: 15 Estimated health: About 250, player-observed Limit: Damage, location, and drops not captured |
| Anubis | Observed health (3 players): 9,000 Estimated base health (1 player): 4,500, derived from observed party scaling Healing threshold: 10% HP Counter: Destroy the surrounding Healing Statues Limit: Location, attacks, XP, and drops not captured |
| Dracula | Role: Mini-boss Observed health per life (2 players): 9,000 Estimated base health per life (1 player): 6,000, derived from observed party scaling Lives: 2 Observed total damage (2 players): 18,000 Party scaling: Apparent +50% of 1-player HP per additional player Limit: Encounter, attacks, XP, and drops not yet captured |
| Fred | Role: Final boss Observed health (1 player): 5,500 Party scaling: Apparent +50% of 1-player HP per additional player Historical completion reward: 750 XP and 100 Tickets; see the current reported Victory 450 / Case Closed 250 distinction above Limit: Attacks and drops not yet captured |
Compare weapon damage and ammunition · Prepare the route and NPC objectives